I want to do this as a relaxing project and nothing super serious as the amount of play testing required to get it right would be difficult to do given the world we live in. Let me know if you want to see more of my ideas and if anyone has suggestions I’m totally open to changing anything to do with it. I need to break out my square bases and movement trays to try and come up with what I feel would best represent Dark Ages warfare spiced with fantasy creatures and magic. I’ve typed up some rough ideas for different faction ideas if anyone wants to read those. I’m unsure of the fourth but it’s either going to be a goblinoid faction, hivemindy daemon spiders, elves, dwarves, frost grave gnolls, or oathmark undead. One the standard’good guys’ based on Norman and Saxon kits from Victrix with either good giants or dragons leading themĪ race of half-giants with their giantkin cousins based on the D&D Ordning using Victrix Germans and reaper giants for the big guys.Ī diverse empire of desert and steppe dwellers ruled by a Liche using Victrix Persians, Macedonians, samnites, Iberians and numidians that is at war with the Norman faction I think going in the vein of Warmachine and Antares I should start with 4 factions. I’m looking at Victrix Ltd kits for the majority of the models as well as Reaper, Darksword, and a few others. I would like to try and use stat profiles like WFB but I would also like to keep it trim and slim like a basic game of AoS or KoW. I love the look of how old warhammer armies looked back when smaller units were the norm before the horde units rules. So far I know I want the game to function like WFB with the individual models counting for something much like a skirmish game but in ranked combat. It is loosely based on Norse mythology with a heavy D&D influence. I have been brainstorming a fantasy background for a game I want to create for a while now.
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